Letum

A plattform game where the character had a boomerang that would erase some of the environment when the boomerang touched it. Made in 8 weeks as a school projekt 2012 with 13 other students. We were using C++ with SFML and I worked with pixel-collision so we could import any picture into the level editor and use it in the game.

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Download - SGA version

 

Programming - Tony Backman, Johan Rosén, Andreas Posth

Graphics - Pontus Ullbors, Rune Woxberg, Joakim Wretlund, Daniel Wahrolin

Music - Gustav Svering, Anton Skatt Ochoa

Sound - Jonatan Firouzfar

Design - Sophie Van, Erik Årman